#include "sdObject.h"
#include "sdInput.h"
#include "sdUniverse.h"
#include "sdGraphics.h"

int main(int argc, const char **argv) {
    sdUniverse* u;
	cpInitChipmunk();
	u = new sdUniverse(WIDTH, HEIGHT);
	//u->init();
	sdGraphics::init(u, WIDTH, HEIGHT, argc, argv); 
	glutMainLoop();
	
	return 0;
}

